![]() ![]() Depending on whether you're setting out on foot, or piloting one of the Titan mechs, it can sometimes feel like you're playing two totally different games. Titanfall 2 is much more than a standard shooter though, and has some incredibly varied gameplay. Dragged out of training when you're only half way through, you're in no way ready to find yourself in the middle of a firefight - yet before too long, you'll be piloting your very own Titan like a pro. Here's your boss - and the guy who'll be taking you through your trainingĪfter a quick tutorial, you're brought back to reality with a bang, as an emergency alarm rings out throughout the ship, signalling that the IMC have begun an assault on a militia held planet - and it's up to you to save the day. And he's soon flung into a trial by fire. In the world of Titanfall, it turns out this is less of a wild dream, and more a legitimate career path that people can follow - and so Jack signs up for the militia in the hope of training to become a "pilot" - a special kind of soldier, who get to drive the giant mechs known as Titans. You take on the role of Jack Cooper, a young chap who - like most young men - dreams of one day being able to strap himself into a giant mech, and rain down death and destruction on all around him. Luckily, things quickly get a lot better. Admittedly, this did set a few alarm bells ringing at the time - after all, having skipped the story mode last time, it seemed entirely possible that the team at Respawn had simply tacked on a story mode to tick an extra box. Titanfall 2 is a first person shooter set in a sci-fi style universe, where a war has been taking place between two bitter factions - the militia (who are the good guys - yay!) and the IMC (who are the bad guys - boo!) While the game does feature a fancy intro cutscene, it doesn't really do the best job of setting up the story, or the universe the game takes place in, instead leaving you feeling a little bit lost. Luckily, though, for the game's sequel, the developers have taken fan feedback on board, adding a proper, substantial story mode on top of its already accomplished multiplayer offering, to make a much more rounded package - and a game that's a world away from the original. Launching as a stand-alone multiplayer mode - yet charging full whack - many were left somewhat less than enamoured with the lack of a decent story mode to sink their teeth into, as we explained at the time. But for us, the biggest thing that let Titanfall down was the fact it was only half a game. First, while the game did see a PC release, on console it was originally an Xbox One exclusive, launching in the early days of the machine, back when no-one was buying it because the focus was TV, TV, TV rather than games. While the original Titanfall turned a few heads, mostly thanks to it being a shooter that lets you pilot giant mechs, it never quite reached the potential the developers were hoping for. It’s infuriating in a way I haven’t gotten angry at a game in quite some time.Sometimes, developers really take feedback on board. Given how the lowliest goon can down you within a few seconds and the unpredictable rate at which your slow-motion move will accelerate you when you release it, plans can go awry in a snap. It’s not that sharing a cutting remark with your opponents isn’t satisfying, but you frustratingly have to restart an entire combat arena when you die. But no, despite having more variables to juggle and less time to execute your plan, Ghostrunner operates like Superhot, which means every so often your graceful platforming is interrupted by a repetitious game of, “Okay, which of these goons do I have to kill first so two of them don’t shoot me in the back?” You might boot it up and expect to have a slim but reasonable health bar, perhaps some additional weapons to use mid-parkour platforming, or maybe even a Prince of Persia-esque time reversal mechanic so the flow of your fights aren’t cut off. No, Ghostrunner wants to be cyber ninja Hotline Miami. ![]()
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